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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_doom
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sr388b1.zip
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SR388.DEH
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Text File
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1996-10-01
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8KB
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525 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 21
Patch format = 6
Thing 1 (Player)
Bits = 34081798
Thing 2 (Trooper)
Hit points = 40
Thing 3 (Sargeant)
Hit points = 60
Thing 11 (Chaingun Sargeant)
Initial frame = 806
Hit points = 30
First moving frame = 806
Alert sound = 0
Injury frame = 806
Pain sound = 0
Far attack frame = 806
Death frame = 808
Exploding frame = 808
Death sound = 0
Action sound = 0
Respawn frame = 808
Thing 14 (Spectre)
Hit points = 400
Alert sound = 45
Attack sound = 44
Pain sound = 68
Death frame = 621
Death sound = 69
Mass = 20
Action sound = 85
Bits = 206045190
Respawn frame = 0
Thing 31 (Barrel)
Hit points = 1
Width = 0
Height = 0
Mass = 9999
Bits = 524292
Thing 34 (Rocket (in air))
Death frame = 359
Death sound = 17
Speed = 2621440
Width = 655360
Height = 655360
Thing 35 (Plasma Bullet)
Speed = 2293760
Width = 524288
Missile damage = 3
Thing 38 (Bullet Puff)
Alert sound = 84
Attack sound = 84
Pain sound = 84
Death sound = 84
Mass = 50
Action sound = 84
Bits = 16
Thing 48 (Blue Keycard)
Initial frame = 899
Bits = 784
Thing 49 (Red Keycard)
Initial frame = 894
Bits = 16
Thing 50 (Yellow Keycard)
Initial frame = 896
Height = 4194304
Bits = 18
Thing 58 (Berserk Sphere)
Initial frame = 806
Hit points = 1
First moving frame = 806
Injury frame = 806
Pain chance = 170
Close attack frame = 806
Death frame = 808
Exploding frame = 808
Speed = 8
Width = 1572864
Height = 4194304
Bits = 4195078
Thing 60 (Radiation Suit)
Bits = 0
Thing 66 (Rocket)
Initial frame = 806
Hit points = 1
Death frame = 808
Death sound = 82
Width = 0
Height = 0
Mass = 9999
Bits = 525060
Thing 67 (Box of Rockets)
Initial frame = 806
Hit points = 1
Death frame = 808
Death sound = 82
Width = 0
Height = 0
Mass = 9999
Bits = 541188
Thing 73 (BFG 9000)
Bits = 0
Thing 82 (Short Lamp)
Hit points = 999999999
Width = 655360
Height = 4194304
Mass = 999999999
Bits = 524294
Thing 83 (Tall Gr. Pillar)
Height = 3080192
Bits = 768
Thing 84 (Short Gr. Pillar)
Height = 3080192
Bits = 0
Thing 85 (Tall Red Pillar)
Width = 524288
Height = 6291456
Thing 86 (Short Red Pillar)
Width = 2097152
Bits = 768
Thing 87 (Pillar w/Skull)
Width = 2097152
Bits = 768
Thing 88 (Pillar w/Heart)
Width = 2097152
Bits = 768
Thing 95 (Small Blue Torch)
Bits = 16
Thing 96 (Small Gr. Torch)
Bits = 16
Thing 97 (Small Red Torch)
Close attack frame = 946
Bits = 16
Thing 103 (Hanging Arms Out)
Hit points = 999999999
Mass = 999999999
Bits = 524294
Thing 104 (One-legged Body)
ID # = 29
Initial frame = 897
Hit points = 999999999
Width = 786432
Height = 3276800
Mass = 1000
Bits = 6
Thing 105 (Hanging Torso)
Hit points = 999999999
Mass = 999999999
Bits = 524294
Thing 106 (Hanging Leg)
Hit points = 999999999
Mass = 999999999
Bits = 524294
Thing 107 (Hanging Arms Out2)
Hit points = 999999999
Width = 1572864
Height = 8388608
Mass = 999999999
Bits = 524294
Thing 108 (Hanging Torso 2)
Hit points = 999999999
Width = 1048576
Height = 8388608
Mass = 999999999
Bits = 524294
Thing 109 (One-legged Body 2)
Hit points = 999999999
Width = 1048576
Height = 8388608
Mass = 999999999
Bits = 524294
Thing 110 (Hanging Leg 2)
Hit points = 999999999
Width = 1048576
Height = 8388608
Mass = 999999999
Bits = 524294
Thing 121 (Skewered Heads)
Initial frame = 806
Hit points = 1
First moving frame = 806
Injury frame = 806
Pain chance = 170
Close attack frame = 806
Death frame = 808
Exploding frame = 808
Speed = 8
Width = 4194304
Height = 4194304
Bits = 4194310
Thing 123 (Pole with Skull)
Initial frame = 897
Hit points = 20
Death frame = 691
Death sound = 7
Height = 3276800
Mass = 50
Bits = 4194310
Thing 124 (Pile of Skulls)
Hit points = 999999999
Height = 3276800
Mass = 50
Bits = 6
Frame 13
Duration = 2
Frame 14
Duration = 4
Frame 15
Duration = 2
Frame 16
Duration = 3
Frame 17
Duration = 4
Frame 22
Duration = 5
Frame 23
Duration = 4
Frame 24
Duration = 4
Frame 25
Duration = 3
Frame 26
Duration = 4
Frame 27
Duration = 4
Frame 28
Duration = 2
Frame 29
Duration = 5
Frame 30
Duration = 3
Frame 52
Duration = 3
Frame 53
Duration = 3
Frame 55
Duration = 3
Frame 56
Duration = 3
Frame 63
Duration = 1
Frame 64
Duration = 1
Next frame = 1
Frame 65
Duration = 1
Next frame = 1
Frame 66
Duration = 1
Frame 79
Duration = 2
Frame 80
Duration = 2
Frame 94
Sprite subnumber = 32769
Frame 95
Sprite subnumber = 32770
Frame 112
Duration = 1
Frame 113
Duration = 1
Frame 621
Sprite subnumber = 32777
Duration = 5
Frame 622
Sprite subnumber = 32778
Duration = 5
Frame 623
Sprite subnumber = 32779
Duration = 5
Frame 624
Sprite subnumber = 32780
Duration = 5
Frame 625
Sprite subnumber = 32781
Duration = 5
Frame 626
Sprite subnumber = 32782
Duration = 5
Frame 627
Sprite subnumber = 32783
Duration = 5
Frame 628
Sprite subnumber = 32784
Duration = 5
Frame 629
Sprite subnumber = 32785
Duration = 5
Frame 630
Sprite subnumber = 32786
Duration = 5
Frame 897
Sprite subnumber = 0
Frame 898
Sprite subnumber = 1
Frame 913
Sprite subnumber = 32768
Frame 925
Sprite subnumber = 32769
Frame 938
Sprite subnumber = 0
Frame 939
Sprite subnumber = 1
Frame 940
Sprite subnumber = 2
Frame 941
Sprite subnumber = 3
Frame 942
Sprite subnumber = 0
Frame 943
Sprite subnumber = 1
Frame 944
Sprite subnumber = 2
Frame 945
Sprite subnumber = 3
Ammo 0 (Bullets)
Per ammo = 12
Ammo 2 (Cells)
Per ammo = 10
Ammo 3 (Rockets)
Max ammo = 98
Per ammo = 0
Weapon 4 (Rocket Launcher)
Ammo type = 2
Weapon 6 (BFG 9000)
Ammo type = 3
Cheat 0
Change music = music
Chainsaw = saw
God mode = god
Ammo & Keys = amkey
Ammo = ammo
No Clipping 1 = clip
No Clipping 2 = clip
Invincibility = beholdv
Berserk = beholds
Invisibility = beholdi
Radiation Suit = beholdr
Auto-map = beholda
Lite-Amp Goggles = beholdl
BEHOLD menu = behold
Level Warp = warp
Player Position = pos
Map cheat = map
Misc 0
Initial Bullets = 62
God Mode Health = 1
IDFA Armor = 1
IDKFA Armor = 1
BFG Cells/Shot = 99
Text 81 83
The Ultimate DOOM Startup v%i.%i The Ultimate DOOM v%i.%i running *SR388*
Text 43 40
You need a blue key to activate this objectyou need to complete objective 1
Text 42 40
You need a red key to activate this objectyou need to complete objective 2
Text 45 44
You need a yellow key to activate this objectyou need to complete objective 1
Text 37 36
You need a blue key to open this dooryou need to complete objective 3
Text 39 36
You need a yellow key to open this dooryou need to complete objective 1
Text 36 36
You need a red key to open this doorYou need to complete objective 2
Text 24 24
Picked up the MegaArmor!Skin thickened!
Text 12 14
Supercharge!Life extender!
Text 25 24
Picked up a blue keycard.objective 3 completed
Text 27 24
Picked up a yellow keycard.objective 1 completed
Text 24 24
Picked up a red keycard.Objective 2 Completed
Text 27 24
Picked up a blue skull key.Objective 3 Completed
Text 29 29
Picked up a yellow skull key.Objective 1 Completed
Text 26 24
Picked up a red skull key.Objective 2 Completed
Text 21 20
Picked up a stimpack.Got +10 life
Text 41 40
Picked up a medikit that you REALLY need!got +25 life, LUCKY!
Text 20 22
Picked up a medikit.got +25 life.
Text 17 19
Computer Area MapCoordinate locator!
Text 22 22
Degreelessness Mode OnGurlie mode activated?
Text 23 23
Degreelessness Mode Offgurlie mode deactivated
Text 20 23
Ammo (no keys) Addedmore ammo
Text 21 23
Very Happy Ammo Addedammo and all objectives
Text 19 17
No Clipping Mode ONgo-thru-wall mode
Text 20 20
No Clipping Mode OFFgo-thru-wall mode